EVT 2023 Rudrini's Corn Maze: Group 1
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Oct 18th, 06:14 PM
round one
The majority have chosen option b. B) Narrow tunnel with flickering light
As Varius and Roche approach the crevice, the wide opening suddenly rattles — whirling is heard before the teeth of the metal gate appear at the top. Down comes the gate in swift fashion, locking the group to their decision. It lights the cavern with a faint purple glow that buzzes off the metal squares as if electrified. While the gate distracts the party from Bitterblue’s poor unconscious form, a sinister force is at work. It creeps towards her. Bitterblue is suddenly jolted awake by a sharp pain on the scruff of her neck with no evidence of a physical form left behind.* (As a result of this roll.) Dazed and confused, Bitterblue starts to feel… itchy. But the party moves on from the dramatics. While it is a tight squeeze for the giant of their group — and even the demonic Bael must bow to go through — they manage to slink four feet through the narrow gap until it opens into a low-lit room. In the center of the room is a circle of candles — twenty three of them, to be exact. Twenty one are currently aflame. Roche’s spidey senses tingle. She looks past the ritualistic candle display and the obvious two wooden doors with skeletal heads centered on them. Boring! Instead, she just barely spots a shiny glint in the western corner of the new room. It is covered in silken spider’s web and reads “TRAP DO DOOR NOT DANGER ENTER”. (As a result of this roll.) A) Voluntell one of your party to talk to the skeletons (pick your favorite)
B) Place one of your party in the center of the candle circle
C) Follow Roche's lead through the door
Next directional post will be on Oct 22 or when all parties have posted. There is no posting order for this round. Group 1 members: Bael, Bitterblue, Illyarien, Roche, Varius
Oct 20th, 12:17 PM
Oct 22nd, 12:55 PM
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Oct 22nd, 09:06 PM
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